

My favourite addition has to be the Finisher moves. The revolver, for example, can go from being a pinpoint sharpshooter to an AOE weapon that sets enemies on fire. Lo Wang has a simple skill tree now, and every weapon also comes with its own tiny tree that develops slight nuances to them. The devs have also brought the total gun count down to six, but whether it’s a revolver you can fan bullets from or a superpowered sniper rifle, all of them stand out quite cleanly from each other. You always have both your katana and a gun equipped, so you can switch between either at a moment’s notice. In direct contrast to Shadow Warrior 2 (a game described in Adam Smith's review as "part Borderlands, part interactive chainsaw massacre"), everything’s been streamlined. In theory, it’s all about constantly moving, and weaving in and out of danger in order to survive. There’s a high level of precision to the controls as you platform between arenas, and they manage to balance keeping Lo Wang feeling super light with being really responsive. These enemies are a group of variously-sized and variably outlandish monsters with glowing red eyes and, e.g., accordion bodies that spit saw blades. Shadow Warrior 3 lets you wall-run, slide, double jump, dash, and use a grappling hook to either swing between areas or jump towards an unsuspecting demon. overall, wouldn't recommend it.To further shake things up this time round, Flying Wild Hog have tossed in some new movement options.

They're all prerendered too and the quality isn't that great though. Cutscenes are now in 3rd person view, rather than 1st person view. So yes, it's you,hoji,zilla,motoko (new on). Also THE TOTAL LACK OF the vast majority of characters that came along with sw1-sw2. The total lack of new characters, and the only 1 they've introduced isn't much to speak of. The music was okay, yet the main SW team is not here + nothing that kind of stands out for me. After that you can just put it on the shelf i guess and for this price it's way too costly. so essentially you can have it all in 2 playthrough's, even all achievements. Only this lasts maybe 5 hours, and there's not much to look at or for (even has barely any secrets). This game you can get all upgrades (which are less than sw1) in 2 runs. I never had a sense of danger, or a sense if things got really serious (even for a game with ♥♥♥♥ jokes, it's is perfectly possible, just look at SW1)
SHADOW WARRIOR 3 FULL
The world is full on apocalyptic and everybody just strolls & talks about like it's all just a bad morning. It does kind of take away a lot of seriousness/gravity of things, which sw1 for sure had and sw2 even too in a way.

Another main issue is that everything is considered 'funny', like Hoji sounds a lot less serious/considerate and more like a moron on ectasy. A lot of inconsistencies, some dialogue lines which don't add up with previous games at all. Hoji was also a bit of a letdown in a way. and for the reason they changed i find it a stupid idea, even out of a bussiness perspectiveĪ new voice for Zilla aswell, and some more things that have been slightly altered. a new voice actor for Lo Wang, the new one isn't bad, but it's just that people are used to something else & expect it to return. While it is a good fun but short ride (shorter than sw1 for sure) the combat mechanics & upgrading mechanics are kinda lacking. For it's current price, i cannot really recommend it.Īs i have played sw1 & 2 thoroughly, multiple times, this game hasn't really got a replay value.
